AI Insights · Timothy · October 2022
Top 5 Unicorn Games on Android in Latin America - Q3 2022
Discover the performance trends of the top 5 unicorn-themed games on Android in Latin America during Q3 2022, with insights on downloads, revenue, and active users.
Performance of Top 5 Unicorn Games on Android in Latin America in Q3 2022
In Q3 2022, the top 5 unicorn-themed games on the Android platform in Latin America demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's metrics, as provided by Sensor Tower.
Kpopsies - Hatch Baby Unicorns from TutoTOONS saw a significant increase in weekly downloads, peaking at around 126K in early August. The game's weekly revenue showed a fluctuating trend, reaching up to $144 in mid-July. Weekly active users also rose steadily, reaching approximately 311K by the end of September.
Unicorn Run: Horse Dash Games by SOCEM experienced a consistent increase in weekly downloads, peaking at 27.8K in mid-August. The game's weekly revenue remained modest, reaching a high of $31 in mid-August. Weekly active users also showed a steady rise, peaking at around 55.2K in early August before gradually declining to 43K by the end of September.
My Little Pony: Harmony Quest from Budge Studios had stable weekly downloads, with a slight peak at 24.6K in mid-July. Weekly revenue showed a slight decrease, peaking at $589 in mid-September. The game maintained a consistent number of weekly active users, hovering around 47K to 59K throughout the quarter.
My Baby Unicorn - Pony Care, also by TutoTOONS, experienced a decline in weekly downloads, from about 19.3K in mid-July to 11.3K by the end of September. Weekly revenue remained low, with a peak of $19 in early July. Weekly active users followed a similar downward trend, dropping from around 51.9K in mid-July to 34K by the end of September.
Unicorn Dash: Fun Runner 2 by SOCEM saw a steady rise in weekly downloads, peaking at 16K in early August. Weekly revenue fluctuated, peaking at $42 in mid-September. The game’s weekly active users increased steadily, reaching approximately 18.6K by mid-August and peaking at 18.6K by the end of September.
These insights are based on data from Sensor Tower. For more in-depth analysis and insights, visit Sensor Tower.